![]() It’s all reminiscent of Sea of Thieves, the original “day one on Game Pass” title. They’re calling it a finished product and they’re charging $70 - or at least one month of Game Pass, set to automatically renew - for the privilege of playing its glitchy, imprecise missions. Redfall feels like a work-in-progress.īut in reality, Arkane and Xbox aren’t pitching Redfall as an early access game. The early access process is a crucial tool for developers, especially when it comes to online experiences, and there are pipelines for works in progress on every major platform, including Xbox. It’s a mess, but it’s still largely playable Redfall’s core loop is actually thrilling when all the mechanics line up correctly, but the details need attention. Right now, Redfall makes sense as an early access game. The barrier to entering Redfall is low and this might be its saving grace, allowing developers to continually update the game while thousands of playtesters provide live feedback. However, that’s not how most people are going to play - Arkane is a subsidiary of Xbox Game Studios, and Redfall will be available to Game Pass subscribers on PC and console, day-one and at no extra charge. However, co-op also introduced fresh glitches, including floating character models and choppy collision physics.Īs a feature-complete AAA experience with a price tag of $70, Redfall is a massive disappointment. Once I started playing with a friend, the game made more sense, with strategy talk and shared curiosity filling those long, empty stretches of road, adding intrigue to easy shots. Characters’ abilities dovetail cleanly, and wandering the town is way more fun with a teammate. While you can technically tackle Redfall solo, the game was clearly designed to be played with a team. Arkane says it’s addressing a handful of known crash areas with the game’s day 0 patch, so hopefully these are cleared up for prime time. In 15 hours with Redfall, my game crashed three times. Prompts to talk to people or read notes often fail environments pop in with half-loaded textures framerate drops result in stop-motion animations sniper rifle scopes break completely the game fully crashes. I was able to tweak things to make it bearable, but basic gunplay in Redfall feels bad.Īnd then there are the bugs. Playing with a gamepad on Xbox is especially jarring - hefty aim assist mixes with a significant dead zone to create an unpleasant, weirdly imprecise shooting experience. The game is limited to 30 fps at launch on both Series S and X, and suffers immensely because of it, with heavy-handed motion blur barely smoothing out the judders. I played on an Xbox Series S and PC, and experienced numerous bugs and crashes, particularly on the Xbox version. There are always plenty of shinies to collect, at least. Combine this with shockingly dumb enemy AI and an oppressive amount of aim assist, and most basic encounters end after a smattering of bullets and little tension. There are long stretches of road and entire neighborhoods without enemies or points of interest, and groups of cultists and vampires are often incredibly easy to spot. Redfall’s entire world feels dead, and not in the on-brand, reanimated corpse type of way. All told, Redfall is a neat place to explore. A highlight is clearing vampire nests, which teleport you to twisted versions of the town, providing a welcome break from the idyllic landscapes. Missions are structured to slowly reveal new areas of the map, and along the way there are safe houses to unlock, side stories to uncover and special vampires to vanquish. ![]() While this is definitely not Prey or Dishonored, Arkane’s DNA runs through Redfall, and the map contains a variety of locales sprinkled with world-building lore - abandoned churches and homes, lootable shops, spooky mansions, hiking trails, farmland, an amusement park. The campaign is spread across two maps, a suburban center and a historic district, each with a distinct vibe. ![]() By subscribing, you are agreeing to Engadget's Terms and Privacy Policy. ![]()
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